Selasa, 25 September 2012

Slice of Heaven, by Ric K. Hill

Slice of Heaven, by Ric K. Hill

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Slice of Heaven, by Ric K. Hill

Slice of Heaven, by Ric K. Hill



Slice of Heaven, by Ric K. Hill

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Four legendary golfers play a match made in Paradise... Little does golf addict Ethan Baker know what astonishing adventures await after he's struck by lightning on the course and passes into the afterlife. Ethan's ethereal body is transported to Heaven where he discovers there is golf in the Kingdom. His ultimate fantasy becomes reality when he actually plays a round with four legendary icons of the game. In this fictional narrative, Bobby Jones, Ben Hogan, Byron Nelson, and Sam Snead share invaluable tips to help Ethan improve his technique and mind-set while reminiscing about their own early lives, career highs and disappointments, and personal challenges they overcame. An unexpected turn of events terminates Ethan's brief sojourn in the Promised Land. He returns to his former life on earth, whereupon he applies lessons learned from the great masters of the sport, both on and off the golf course.

Slice of Heaven, by Ric K. Hill

  • Amazon Sales Rank: #378412 in eBooks
  • Published on: 2015-10-31
  • Released on: 2015-10-31
  • Format: Kindle eBook
Slice of Heaven, by Ric K. Hill

About the Author RIC K. HILL is the author of Rub of the Green, Slice of Heaven, Bogey Train, Last Mulligan, Lotto: Blood Money, Dust Bowl Justice, and The Right Side of the Fairway.In addition to writing, Ric's interests include golf, gardening (with a focus on rare and unusual tropical plants), camping, and reading. He is currently working on another thriller.


Slice of Heaven, by Ric K. Hill

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0 of 1 people found the following review helpful. Heavenly By captmaxx A brilliant read

See all 1 customer reviews... Slice of Heaven, by Ric K. Hill


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Slice of Heaven, by Ric K. Hill

Slice of Heaven, by Ric K. Hill

Slice of Heaven, by Ric K. Hill
Slice of Heaven, by Ric K. Hill

Selasa, 18 September 2012

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Minggu, 09 September 2012

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

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Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer



Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

Read Online and Download Ebook Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has written a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin to his untimely death in 2008. Gygax's magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and '80s and irreversibly alter the world of gaming. D&D is the best-known, best-selling role-playing game of all time, and it boasts an elite class of alumni--Stephen Colbert, Robin Williams, and Junot Diaz all have spoken openly about their experience with the game as teenagers, and some credit it as the workshop where their nascent imaginations were fostered. Gygax's involvement in the industry lasted long after his dramatic and involuntary departure from D&D's parent company, TSR, and his footprint can be seen in the genre he is largely responsible for creating. But as Witwer shows, perhaps the most compelling facet of his life and work was his unwavering commitment to the power of creativity in the face of myriad sources of adversity, whether cultural, economic, or personal. Through his creation of the role-playing genre, Gygax gave two generations of gamers the tools to invent characters and entire worlds in their minds. Told in narrative-driven and dramatic fashion, Witwer has written an engaging chronicle of the life and legacy of this emperor of the imagination.

Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

  • Amazon Sales Rank: #133048 in eBooks
  • Published on: 2015-10-06
  • Released on: 2015-10-06
  • Format: Kindle eBook
Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

Review

“It turns out that while we were down in the basement exploring his world, Gary Gygax was having a tremendous adventure up here in ours. Thanks to Michael Witwer's book, I finally got to experience it.” ―David X. Cohen, Executive Producer of FUTURAMA

“We live in a time when the most important people in sports are using data--statistics, analytics--to make decisions with billion dollar consequences. We live in a time when digital gaming may be more influential in our culture than sports and movies combined. In short, we live in a world perhaps only Gary Gygax could have imagined decades ago. If you want to know where it all began, this book is as good a place as any to start.” ―Mike Greenberg, cohost of ESPN's MIKE & MIKE and bestselling author of MY FATHER'S WIVES and ALL YOU COULD ASK FOR

“Empire of Imagination tells the story of the emperor himself, at times brilliant, sometimes tragic, but ultimately victorious.” ―Peter Adkison, founder and former CEO of Wizards of the Coast, owner of Gen Con

“In vignettes which vividly illustrate Gygax’s key role in the invention of modern gaming, Empire of Imagination shows us the rise of Dungeons & Dragons through the eyes of its most famous father. Gygax could not have hoped for a more attentive and sympathetic biographer.” ―Jon Peterson, author of PLAYING AT THE WORLD

“The work of Michael Witwer is all I could have hoped it would be! . . . If you want to know what it was like back when D&D was being born then this book is a must have.” ―Ernest Gary Gygax, Jr.

“Witwer's respect for Gygax is evident throughout . . . informative . . . Well-researched.” ―Kirkus

“Witwer cleverly sorts the narrative into 'levels' rather than chapters; each level opens with a D&D-style scene that both foreshadows and entertains.” ―Library Journal

“For fans of role-playing games, and D&D specifically, the book is required reading.” ―Booklist

“[E]ntertaining . . . a fascinating examination of the birth and growing pains of the gaming industry and of Gygax's lasting influence on pop culture.” ―Publishers Weekly

"Empire of Imagination is an absolute blast! The narrative is fast paced, while the depth of research made me feel like I was reliving the life of one of the most creative forces of our time. Witwer had me reaching for my 20 sided dice!" ―Ben Mezrich, bestselling author of BRINGING DOWN THE HOUSE and ONCE UPON A TIME IN RUSSIA

“Not a dry, rigorous biographical tome . . . quite a fun read.” ―Frank Mentzer, former TSR staff designer and Creative Advisor to Gary Gygax

"[A] great achievement, a foundational biography, an important story to tell . . .You don’t need to roll a d20 to find out whether you should buy this book. If you even know what I meant when I wrote ‘d20,’ the answer is yes." ―Bookgasm

"Gary Gygax went on a long, treacherous and challenging journey in both his personal and business life and, after reading Michael Witwer's book, I feel as though I've been on a part of that journey, too . . . The book left me feeling warm and yet somewhat sad, but it was definitely a most satisfying read . . . Most highly recommended." ―Jonathan Hicks, Farsight Blogger / RPG.net

"[I]f you are a gamer, live with a gamer or ever had the urge to understand why gamers, geeks and nerds do what they do, you must read this book." ―d20radio.com

"If you have any interest in the origination of our hobby, read this book . . . amazingly entertaining and informative." ―GeeksandGeeklets

"Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons is a book no geek or role player of any sort should miss out on." ―Metapunk.com

"[A] brilliant book." ―Ian Livingstone CBE, Co-Founder of Games Workshop

"I highly recommend Empire of Imagination to anyone interested in gaming and the creative process." ―Chris Perkins, D&D Principal Story Designer at Wizards of the Coast

"It’s the most comprehensive look at Gygax’s early life that I know of . . . Witwer excels at telling this story." ―Shannon Appelcline, author of DESIGNERS & DRAGONS

"A fitting tribute to a complicated legacy." ―Michael J. Tresca, author of THE EVOLUTION OF FANTASY ROLE-PLAYING GAMES

About the Author Michael Witwer is a lifelong gamer and gaming enthusiast. He holds a master's degree from the University of Chicago, where this book first emerged as the subject of his thesis. He is also a film and theater actor and is the brother of Emmy-nominated actor Sam Witwer. He is married to Kalysta Harmon Witwer, with whom he has two children, Vivienne and William. He lives in Chicago, Illinois.


Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer

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64 of 69 people found the following review helpful. Empire of the Imagination is a decent, but short, Biography of Gary's Gygax's life. By John R. Troy Empire of the Imagination is a decent, but short, Biography of Gary's Gygax's life. It has a few shortcomings, but ultimately is a satisfactory work.Just some quick background on myself before I get into the review--I was a friend of Gary in his later years. You can find my name or initials on much of the work in the latter half of the bibliography, mostly in the days when he was doing stuff with publishers Clark and Cheunault (and Mongoose). I'm still friendly with Gail. I wanted to make sure I'm upfront about this before doing a review, because obviously I have my own biases, but I also want to make sure I'm not dismissed as a "random guy on the Internet" either.The book itself is presented in a series of vignettes--a notable point in Gary's life with some dialog and then reflections on how he got to that point. The book does a decent job of giving an overview of how things were going in Gary's life at each point. It's clear the author has taken a lot of time and tried to compile a lot of different sources into a narrative. The stories are told in an entertaining style, and I enjoyed some of the new insights into Gary's earlier life, like reading about the "Big Fish Story", or why Gary stopped driving.Based on reading this book, it's fairly accurate, and doesn't conflict with a lot of both what I've read and the private stories Gary told me, so I think he does a decent job of getting his history right. And a lot of these stories are backed up by the public record as well. I trust that Witwer did a very good job on this.The main thing I like is that Witwer does a great job of producing footnotes for the book and bibliographies. There's footnotes for each chapter. He draws upon a lot of public statements made by Gary, including his long running threads at ENWorld. The Appendixes also give a rather comprehensive bibliography of Gary's gaming work, and there's another with a dated timeline of important events of Gary's life. The very last chapters Witwer spends discussing Gary's influence on modern fiction and how gaming had changed the world, influenced popular culture, etc. I was very prepared to be disappointed since some biographies don't go into this amount of detail.There are, however, some flaws. In some cases, using the narrative device leads to some creative interpretations of the facts. There are some things I don't think he would have ever said. (I cringed when I read "What Would Conan Do?", as well as the "grim reaper" figure asking Gary to play chess on his deathbed). My personal preference would have been less "creative interpretation" and more analysis, especially where the creative process occurred. Also, he frames sections with Gary as a player in a Dungeon, and calls these section "Levels", something that I think just makes the biography less serious and a bit too "cute" for my tastes. But that's a minor criticism based on personal taste.The book unfortunately is short...at 300 pages, to me, the book sacrifices depth for breadth. I'm not sure if Witwer was under any sort of limitation in terms of scope, but because of the quickness it feels like we are just getting highlights. There's no real attempt to try to delve deeper into Gary's personality, or to analyze his creative phases.The direct interview sources that the author has interviewed directly are surprisingly limited. Witwer interviews a few key figures but ignores a few others. One notable absence is Gail Gygax--considering that she was became closest person in his life (one could argue his True Love), this absence seems jarring, especially when we get to areas around the divorce and especially the post-TSR days. Although to be fair in that respect, Gail has not been very willing to be interviewed, and I don't know if Witwer attempted to reach out to her but was rebuffed, or just didn't attempt to contact her. Regardless of who is at fault, this hurts the biography, especially since a lot of his primary emphasis is on what family members have written.He also doesn't talk to many creative collaborators, out of the existing list, Mentzer's the only one who'd be considered one. The absence of interviews with folks like Rob Kuntz, Flint Dille, Dave Newton, Jon Creffield, and Jeff Talenian are all felt. Additionally, it's surprising that the author didn't try to get alternative perspectives from those who might have been critical or opposed to Gary, say for instance, somebody from the Arneson or Blume camps, or people who worked at TSR and were critical of Gary, just to make sure all perspectives were covered. I think that's the type of research you really need to do for a comprehensive Biography.There are also a few curious choices--why did Witwer choose Elmore and Easley in his limited pool of interviewees, considering they were more part of the art department than the gaming departments, over other folks?Another troubling thing is that the author has referenced a few things that I know Gary has denied over the years, even in private, without attributing the source. For instance, he mentioned Gary's rumored cocaine usage, but I've never seen Gary acknowledged that publicly, and I once asked him privately if he ever used that drug (he admitted to using "benzies and dexies", and a one time use of LSD--which he called "Lousy, Stupid Drug", but denied using cocaine). I'm not saying this didn't happen, but in this particular case, there's no real quote or footnote to confirm this and more importantly, who said he was using drugs. This bugs me because the accusation of that was the one time I saw Gary actually threaten legal action against somebody for suggesting that he used cocaine, and it would be nice if the book had attributed a direct quote from somebody on this subject.I will say that Witwer is willing to expand and elaborate on stuff. A blogger's review of the rough cut (actually the same review on Amazon Joseph Bloch posted here) made it sound like everything after TSR was reduced to a few paragraphs, but it looks like in this initial cut there were a few extra chapters. Also, after discussing it with Jon Creffield, Witwer did seem to approach him after I encouraged Jon to write to him. I do hope he considers an expanded edition and interviews a lot more people and can add depth to the book.As it stands, because of these omissions and flaws, I can give the book no more than 3 stars, but it deserves 3 stars because where it succeeds, it succeeds well. To use a gaming analogy, it's like the "Bell Curve" in the original DMG--he comes up as the average center. I can only hope the next printing or a follow-up comes up more to the right of the bell curve. Given that he's a new author, I think it's a decent work, and I hope second or third printings have the opportunity to expand on what's been covered here.Amazon specific information: I purchased this on the Kindle format, and it was on my Kindle right when I woke up today. The Kindle format has a flaw in the index, for some reason on the Kindle Fire HD the index doesn't appear to fit the page, the beginning of each index entry is cropped--hopefully this can be repaired and updated. Beyond that, there's no other flaws that I have found with the e-book format

19 of 19 people found the following review helpful. Witwer's style is light and easy to read By Joseph Bloch Witwer's book covers similar ground to other books published over the last couple of years, such as Playing at the World, Designers & Dragons, and Of Dice and Men, but does so with a particular emphasis on Gygax himself, including a lot of non-game-related information not covered in most other works. That said, there's not much relating directly to D&D or TSR that you won't find in those other books.Witwer's style is light and easy to read. I found his accounts of events compelling, and actively looked forward to picking the book up again each time.Although the sub-title of the book, "Gary Gygax and the birth of Dungeons & Dragons" does telegraph that the period up to the mid-1980's will receive the most coverage, I found this to be the greatest deficiency in the book. What we have is not a biography of Gary Gygax, but only the first half of one. Everything past 1987 or so is mentioned almost as an afterthought, covering thirty years in thirty pages. Suddenly Gygax has a second wife, of whom we have not previously heard. His later work with other companies such as Troll Lord Games is given but a single sentence, and no word is given at all to his rapprochement with the publishers of D&D (by that time Wizards of the Coast) and his renewed series of articles in Dragon magazine.I think a more balanced look at the whole of Gygax's life and career would have been both more interesting and valuable than yet another look at the intricate details of 1970-75. It should be taken as a compliment that the only major deficiency I find in Empire of Imagination is that it's not long enough. I could easily have read another hundred pages that went into an equal amount of detail on the post-TSR years of Gygax's life.Note: I requested, and was sent, an advance review copy of this book by the publisher.

9 of 9 people found the following review helpful. Finally an approachable and entertaining book on the creator of D&D By Matthew Alef As a life-long gamer I always wondered about the origins of D&D. Gygax was a name I have long been aware of, yet knew little about. This approachable and entertaining book describes Gygax's key role in the invention of modern gaming. Empire of Imagination shows us the evolution of D&D through the eyes of its creator.

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Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer
Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons, by Michael Witwer